![]() Progression Blocker: Fixed infinite loading screen issue present for some players when selecting “Skip Tutorial” on character creation screen.Progression Blocker: Fixed an issue that prevented players from completing the tutorial if a crash happened when interacting with Ford.ğixed multiple reported crash bugs and instability issues.Reduced incoming damage in Multiplayer from 25% per additional player to 15% per player.Ědjusted the hitbox of Magister Dullain's tongue attack to better match the visuals.Reduced damage on Nightweaver’s grab attacks (Wall and Lunge).However, when that happens, we will reevaluate the numbers. There is still an issue with it ignoring Armor which will be addressed in the future. Increased the total Reserve Capacity of Enigma from 120 to 125.ĭEV NOTE: Enigma was performing too far above our goal for AOE clear, so a few adjustments were made.Reduced the Magazine Capacity of Enigma from 30 to 25.Reduced the Subsequent Tether Damage of Enigma Primary Fire from 75% to 65%.Reduced the AOE Burst Damage of Enigma's Overload Application from 40 to 30.It now sits closer in line with other high-damage weapons. When considering damage and the Mod ability (harder to hit, life siphon, and fire rate), it was pushing Nightfall too far above every other Long Gun. Reduced the Fire Rate on Nightfall in Standard and Dreadwalker Fire Modes.ĭEV NOTE: Nightfall was dealing far more damage than other weapons in both modes (almost 20% more w/ Dreadwalker active compared to other guns with their Mod active).Increased the Fire Damage for Shatterstar (Savior Mod).Switched Aphelion scaling to Boss/Special Damage Scaling instead of Standard.Increased the Base Max Health of Summoner's Hollow and Flyer Variants.Increased the Base Max Health of Handler's Very Good Boy Companion.Increased the Handler's Pack Hunter Range from 25m to 40m.At maximum range, Challenger will always maintain a 10% damage bonus to All Damage. Ědjusted the damage falloff for Challenger's Close Quarters perk.We made some overall adjustments to compensate. ![]() Reduced Archon Havoc Form Cooldown from 120s to 90s.ĭEV NOTE: These changes are in response to bug fix that allowed Havoc Form Lighting Hands to deal ridiculous damage.Increased Archon Havoc Form Blink damage from 100 to 150.Increased Archon Havoc Form Lighting Hands damage from 28 to 56.We increased the durations by 5s each and boosted the Healing Fountain to be more enticing. Increased the healing amount of Gold Digger Healing Fountain from 1.5 to 2.0 HP per second.ĭEV NOTE: We wanted to make sure Explorer could maintain Scavenger longer between fights and give them more freedom while Gold Digger Fountains were active. ![]() Increased the duration of Explorer's Gold Digger Buffs from 15s to 20s.Increased the duration of Explorer's Scavenger Buff per pickup from 15s to 20s. ![]()
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